![]() So what happens next? Right now it feels like anything is possible and nothing is likely. It’s also a pretty good example of a major miscalculation that seems obvious in retrospect. ![]() I think it’s still a controversy worth talking about, simply because it shows a sudden shift of behavior in a major company. I’m sure we can go on Twitter and find some loony spewing personal attacks at the developers, but if that’s your standard for public outrage then literally everything is an outrage because there’s always That Guy. Where is this supposed outrage? The toxicity? To me it feels less like outrage and more like annoyance and disappointment. But if I just spent hundreds of dollars to attend a convention focused on classic PC games made by Blizzard and the main event was a shallow phone game that wasn’t made by Blizzard, I’d probably be pretty miffed too. Having said that, how bad was the outrage? The big meme-worthy moment was when one guy asked the presenters if the announcement was an out-of-season April Fool’s joke. I tried to keep the outrage distant and abstract and just look at this from the point of view of a PC-centric audience. My column this week is a breakdown of why the response to the Diablo: Immortal announcement was so negative.
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